meuwn's madness

First things First

We'll be posting news and progress on development of Meuwn's Madness, so be sure to check back for the latest updates!

Now that the school year is coming to a close, we're gearing up for the next step!
Progress is coming along as we are in the process of refining everything from our animation to mechanics.

I am continuing to develop the animated introduction, which will set the stage and give some background info on Meuwn's power plants. She's working on developing more movements for Moongoggles, so pretty soon we'll see her sliding down slopes, crouching through tight squeezes, and swinging on vines!

Rob's working on improving the game engine, like refining the physics, adding dynamic lighting, and tweaking the gameplay mechanics.

In order to get our game out there, we've got some ideas so far for the coming year. We're getting ready a submission to Steam's Greenlight, so if you're on Steam, keep a lookout for us! We're also looking to showcase Meuwn's Madness at MAGFest 2017, in National Harbor, DC - more news about those coming soon.

- Claire