Update 6/23/16


We're going to be regularly updating here on progress and development so be sure to check back for the latest info!

Newest news is that you can find Meuwn's Madness on Steam Greenlight in the Concept Games section! Take a look and be sure to leave some feedback. We're also on Facebook, Instagram, and Twitter, so follow us @dryhenstudio, and like all our stuff!!

In development, I'm working on a few things this summer, including more environmental assets, more movements for Moongoggles and the Meuwnions, and an intro cutscene for starting the game. So much to do!

- Claire

P.S. Want to help us out? Sweet! Go to our shop for some Meuwn's Madness swag! So far we've got posters, so stay tuned for more cool stuff.





First things First

We'll be posting news and progress on development of Meuwn's Madness, so be sure to check back for the latest updates!

Now that the school year is coming to a close, we're gearing up for the next step!
Progress is coming along as we are in the process of refining everything from our animation to mechanics.

I am continuing to develop the animated introduction, which will set the stage and give some background info on Meuwn's power plants. She's working on developing more movements for Moongoggles, so pretty soon we'll see her sliding down slopes, crouching through tight squeezes, and swinging on vines!

Rob's working on improving the game engine, like refining the physics, adding dynamic lighting, and tweaking the gameplay mechanics.

In order to get our game out there, we've got some ideas so far for the coming year. We're getting ready a submission to Steam's Greenlight, so if you're on Steam, keep a lookout for us! We're also looking to showcase Meuwn's Madness at MAGFest 2017, in National Harbor, DC - more news about those coming soon.

- Claire